Continual flame is a 2nd level wizard spell, but a 3rd level cleric spell (with the [light] descriptor). Deafened. Give it a look! Here are some general resources we put together. Cast [three-actions] material, somatic, verbal; Cost 6 gp of ruby dust. That said, we've read your messages and pondered the email requests for a while now -- it's. The way I've always played it the answers would be: 1) No, it can't be used to light anything. AoA had the problem of them deciding they needed to drop the dragons and adventure for a confusing anti-slavery AP. Saving Throw basic Reflex. And ten feet's a bigger area than you'd think; look at just about any room in your house. 342 4. Not on the off combat aspect but great combat tool. Duration 1 minute. Sound Burst Spell 2. If you pick up the Stoked Flame Stance feat, you get the ability to make flashing spark attacks. Cast [two-actions] somatic, verbal. I was looking at the rules for the continual flame spell when I had a random thought: if a character has lost an eye, they could feasibly get a glass eye replacement, then enchant the eye with the continual flame spell (a magical flame springs up from the object, as bright as a torch. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. 40 ft. After all, it's 45 times more expensive than a sunrod (2gp), but it doesn't burn as brightly (20-foot radius instead of 30-foot radius). Monk Rain of Embers Stance for an at will melee fire attack. I'd say persistent fire damage doesn't necessarily mean "burning bright". 3 Bludgeoning weapons only. Look at AV if you want dungeon crawls, Quest for the Frozen Flame if you want. But hey, if it works at your table, more power to you (and to what was already one of the best spells in the game)! 1. ) is a game of resource attrition. Aura strong universal; CL 12th; Slot none; Price 75 gp; Weight —. Bonus points if you cast continual flame on the candle, and then put that candle in a bull's-eye or hooded lantern. Darkness H: Suppress all light in an area. Range 30 feet; Targets 1 dying creature. 1: Brightness (Sp) dancing lantern APG 3/day, continual flame 2/day, or daylight 1/day 2: Healing Sunburst (Su) You can transmute the sun’s burning rays into brilliant, healing fire. You gain greater darkvision, low-light vision, and the ability to see invisible creatures. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). #1. radius emanating from the touched point. Rocks are common, candles as well. A continual flame spell heightened to spell level 3rd is needed to raise the light level in the area of a still-active darkness spell. This means you'd be grinding your 50gp cut ruby into considerably less than 50gp of ruby dust, meaning you shouldn't have enough to cast the spell with. Here is page with differences between pf2e and 5e. The spell you are thinking of is called continual flame which is a 2-nd level evocation spell on the Artificer, Cleric, and Wizard spell lists. These flames cast light only half the distance of a torch and cannot be seen from more than 100 feet away. A 3rd or higher, though, would continue to shine without impairment. A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. If you choose to light up the area, it will illuminate a ten-foot radius, and dim an additional ten feet beyond that. This feels inconsistent and makes it seem that the flashing sparks should have the fire trait or is it fine cause the fire trait comes. Reading the CRB in order, so Continual Flame is before Darkness. Requirements You are within melee reach of the opponent you attempt to Feint. This will cost you 25+7*4*10=265 gp. Contents include: An overview of the Sky Citadel Highhelm, dwarven culture, and dwarven faiths. Book 1- Nice set up for the adventure path. Cast [two-actions] or [three-actions] Range 100 feet; Targets 1 creature with a skeleton. A +1 weapon with the flaming special ability costs the same as a +2. It wouldn't matter if it's permanent, 10min/level, or 100 years/level. Continual flame creates a permanent heat-less light source. It is a spell, with a duration. This means ruby dust would be considerably less valuable per gram than a whole cut ruby. Flametech Heating, Victoria, British Columbia. Activate [one-action] command Frequency once per day; Effect A 10-foot emanation of flame radiates from the greater flame tongue for 1 minute. SteveC said: I would say that Continual Recovery doesn't interact with that special case of Treat Wounds. Properly loading the flamethrower in this way takes 1 minute. These flames cast light only half the distance of a torch and cannot be seen from more than 100 feet away. Business, Economics, and Finance. Traditions arcane, divine, occult, primal. The issue here is if I make an amulet of heightened continual flame by casting heightened continual flame on a mundane amulet, if later on I get, say an amulet of natural armor can I wear both the amulet I made and the amulet of natural armor, or do I need to recast the spell onto the amulet of natural armor to get the benefit of the effect. Cast [two-actions] somatic, verbal. The astral deva cannot change shape to a form more. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. Abstruse; Sep 22, 2023 *Pathfinder & Starfinder 2. Critical Success The target is unaffected. The target gains resistance 2 against fire damage and resistance 2. Expensive material components in this case means and spell with a material cost which has a specific listed gold cost. A magical flame springs up from the object, as bright as a torch. Heck, even human for a free general feat (Canny Accumen because Oracle saves are pretty bad) and a free reach spell is incredibly more valuable than +2 damage on a Fireball. You conjure grease, with effects based on choosing area or target. Permanent: Dancing lights (torches) 20 ft. Item 1. On the other hand, telekinetic. But rather than that being the primary usecase for the spell compared to melee, melee ignition is now the primary usecase: A crit effect on a spell you can flank with, good damage, and the ability to flank on top. "Automatically end the condition due to the type of help, such as healing that restores you to your maximum HP to end persistent bleed damage, or submerging yourself in a lake to end persistent fire damage. Sujet Précédent Sujet Suivant: Ikarrc #1 Envoyé le : mardi 3 novembre 2020 02:50:54(UTC) Rang : Membre. 95! Note: The download file is VERY LARGE so it may take some time to download depending on your internet connection speed. to 5:00 p. Alchemical Consumable Injury Poison. Thematics. Until the end of your next turn, your Strikes deal an additional 1d6 damage of the indicated type and have the trait corresponding to. There's no Activate action on a torch, you need to have some way to set it on fire. Blood of the Wild is an officially licensed Pathfinder actual play podcast of Paizo's Quest for the Frozen Flame adventure path using the Pathfinder 2nd Edition rules set. It Flies from you up to 30 feet in a path you choose. While doing research I also discovered the idea of sustaining a spell multiple times in a turn. Range touch. If you GM is okay with this (always check with the gm!) idea you could spend following turns just 'growing' your wildfire to cover most of the map! Another thing I was thinking about is. A shield of elemental energy protects a creature against one type of energy damage. A little bit of damage. General Hazards Adventure-Specific Hazards Weather Hazards. Saving Throw none; Spell Resistance yes. 3rd level Heat Aura. Use a non lethal attack! Persistent damage is awful if you go down. The heal spell has the 30-foot emanation with a 3 action cost, so I just make sure the NPCs cast that version for 1 cast of the spell. #3. When a new danger forces the inhabitants from their sacred ground, secrets of the past guide the way to their only hope for survival. 327 4. The spell ends if you dismiss it as an action or if you cast it again. Price 6,500 gp. If a spell’s duration is given in rounds, the number of rounds remaining decreases by 1 at the. Fight Owen’s Cancer Megabundle! This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. A newer addition to the game, Divine Lance is available only to divine spellcasters. You fall about 500 feet in the first round of falling and about 1,500 feet each round thereafter. The duration matters little. In addition to traps, adventurers may stumble into other types of hazards, including. Creatures that are immune to fire, instead of gaining. This applies only to your Treat Wounds activities, not any other the patient receives. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. It seemed like was addressing everything, since the entire second half of the video was about spells. It is usually topped with a glistening gem or orb that burns from within with a flickering red light. Dwarf (Stone) with the Ifrit (Flame) heritage would be very thematic. May 27, 2003. Panel. 0. Cast [two-actions] somatic, verbal. 00 for just $39. Duration unlimited. If you've got a little extra money, you can get Heightened Continual Flame (level 4 spell) instead that will overcome Deeper Darkness. But apart from that classic combo, if you are into enchantment then I have found Extend to be a highly valuable addition to the Charm/Dominate spell line. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. Level 9. Instincts Source Core Rulebook pg. If you perform an action with the auditory trait, you must succeed at. Just ask any scout/boy scout. I'd say persistent fire damage doesn't necessarily mean "burning bright". Source Core Rulebook pg. Eternal Flame Hazard 7. A 3rd or higher, though, would continue to shine without impairment. 2: 120 ft. 25 gp a year. It isn't a bad idea to pay for a heightened continual flame to be cast, which could potentially (depending on the level) suppress even deeper darkness. Eclipsed Spell + Continual Flame. , Victoria, British Columbia. Ash Oracle questions (and a bit of flame) I'm gonna have a testplay with a couple of friends where we will try out pathfinder 2e for about 8-10 session. Heightened (+1): For each level above 1st, the damage dealt by leaping flames increases by 1d6. You have the option to cast. arcane, divine, occult, primal. the flame druid seems more straightforward, and i like the primal spell list with heal and damaging options. Since healing is the most sought after spell service, I think, I'd like to say that I will have a party of level 1 characters pay 3 gold for a party heal. Description. Doesn't matter if you cast it on a ring, a club, or a light pole. Note that the cooldown for Treat Wounds applies to anyone treating them, so multiple people. A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Skill increases are limited, and you have to make choices about what skills to raise. You would see a dim glow if the light was around a corner. They'd be easily lit by four torch-like lights. Spellcasting Services (uncommon) cost 3 gp + 6 gp of material cost for a 1st level continual flame. A direct casting of a continual light spell against a similar or weaker magical darkness cancels both. Flame Wisp H: Fire wisps damage those you strike, and more grow if you cast fire spells. Requirements You are wielding your staff, which must have the parry trait. The target loses hearing; it must attempt a Fortitude save. Heightened (+1) The cost. Flaming Star says “after you have cast a fire spell”. Also some enemy reactions might be triggered by ranged attacks. Its why I love Eberron as a campaign settings; there is a ton of magic but its all low level stuff (mending, cleaning, continual flame lanterns) but high level stuff is near non-existent. And ten feet's a bigger area than you'd think; look at just about any room in your house. Cast [two-actions] somatic, verbal. For GMs; Continual Flame specifies ruby dust as a component. Or the hammer could have Continual Flame cast on it. The exact flavour of how all of this interacts is not well defined, so have some fun with it. This encounter has won the 1st place of terrible designed encounters on my list, hands down. 0. For your starting equipment, select a mace, scale mail, a dagger, either pack, and a shield and holy symbol. Price 6,500 gp. I consider daggers to be more useful for their out of combat and roleplay uses, although light hammers are up there for smashing things. “RPG Story: I've been running Pathfinder 2E for over a year now” Puffin Forest redemption arc?Business, Economics, and Finance. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. And if that lampshade was wrapped tightly around the object shouldn't make too much of a difference. gg/pathfinder2e or f. Level 4 First Revelation to pick up Incendiary Aura so now everything that takes fire damage near you gets 2d4 persistent fire damage. Critical Success The target is unaffected. Clawsong H S U: You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows. 0. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Evocation Fire Source Core Rulebook pg. Spells like heal for a divine caster, or command for a control caster. This version of the build has more HP, comes online quicker, no speed penalty, and has additional quality of life improvements allowing it cover more bases. This is called a critical specialization effect. Continual flame creates a permanent heat-less light source. Evocation Light. Continual Flame. Optional rules for casting heightened continual flame; A random light source generator; 3 new magic items, like the intelligent lantern Obo the Illuminator; 5 new monsters, including living prismatic sphere and radiant drake; This is the Pathfinder 2e version of the product. If you were designing a Spellshape-focused archetype, or designing Spellshape. It's still just a spell effect that is ongoing. The Flying Flame Impulse for Kineticist states. Giant centipede venom causes severe muscle stiffness. 87 Price 300 gp; Weight 2 lbs. If you don't need continuous use, a once-per-day item of Darkvision would run you a mere 2,400gp, 4,800 for 2/day and 7,200 for 3/day. All weapons need to start with a +1 enchantment. The flames deal 2d6 points of fire. 2) No, it never goes out. When you want dark, revert it. This immense bird seems to be made of living flame. Thematics. 27. If Medic Dedication bumps me to Expert I can then choose a different skill at lvl. [2E] but, general and could apply in any system/setting. Cantrip 1. Higher level magical light overcomes magical darkness of a lower level. This ability functions as an alter self spell, except the astral deva does not adjust its ability scores when it takes another form (although it gains other abilities of the creature it mimics, as normal). Saving Throw Fortitude. Choose acid, cold, electricity, fire, or sonic damage. Sneak Attack Press Pathfinder 2e [BUNDLE] - This special bundle product contains the following titles. 5th fireball, wall of fire. Produce flame has a range of "0 feet", whereas normal touch spells have a range of, quite literally, "touch". Disarm is an athletics check against a reflex DC, just like trip. Duration concentration, up to 1 round/level. The_Grubgrub • 4 yr. A continual flame can be covered or hidden but not smothered or quenched. Skinning animals, unsealing letters, carving marks into trees and wood, whittling, cutting rope and items, etc. Cutting Insult H U: You utter an insult so offensive that it cuts your target to the quick. Dust of choking and sneezing to deal 3d6 Con damage and stun. If you don't need continuous use, a once-per-day item of Darkvision would run you a mere 2,400gp, 4,800 for 2/day and 7,200 for. A creature reduced to 0 Hit Points by this damage dies instantly; this is a death effect. The flame can be covered or hidden, but can't be smothered or quenched. Spell 2. May 31, 2011. #8. An everburning torch is one of the most common applications of permanent magic. I have now made it to the spellcasting chapter and I am. Ward medic let's you heal 4 people at master medicine. Speed 25 feet Melee [one-action] fire fist +12 [], Damage 1d6+4 bludgeoning plus 1d6 persistent fire Ranged [one-action] fire mote +11 [] (range increment 60 feet), Damage 1d4+4 fire plus 1d6 persistent fire Blazing Howl [one-action] (evocation, fire, occult) The combusted screams in agony, causing creatures in a 15-foot emanation to burst into flame, which. rainbow pattern: Good crowd control, but it requires concentration so you will need your party to handle anything that isn’t affected. Choose a foe within 30 feet and roll a Diplomacy check against the target's Will DC. Nabasus feed on sapient creatures, but they never quite manage to sate their eternal hunger, even as they. Below is an example of a chronicle I. At level three, I take Continual Recovery. The main difference between an everburning torch and a true magic item is that you don't spend any XP to make the everburning torch, but you do spend XP to make magic items. The rays may be fired at the same or different targets, but all rays must be. The damage comes from the magic after all, that's why Bombs don't do extra damage when used as the projectile. Weight. 1. Critical Success The creature is unaffected. Your character creates a ball of flame in their hand that can be used for two purposes – to light an area or to hurl at an opponent. Usage held in 1 hand; Bulk L. 2 The light for a daylight spell is bright light. temporarily negates daylight (and presumably all other lower level light spells) 2. Continual Recovery Feat 2. It doesn’t need oxygen, react to water, or generate heat. Does continual flame negate deeper darkness when cast by a cleric but not a wizard? Neither? Both? To make matters worse, what if it's. 110 2. 4) Yes, you can have a continual flame anything and keep it safely in your backpack. Most importantly, it gets us to. The good thing about the 2e version is that the sphere doesn't have a. Continual Flame. If you have Brawling Focus, you unlock the critical specialization effects of unarmed strikes in the brawling. A cacophonous noise blasts out, dealing 2d10 sonic damage. This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. Basically, considering the Torch is a level 1 light and Chilling Darkness is a lot higher, you'll extinguish it as long as you don't critical fail the attempted roll. The sphere must be supported by a solid surface, such as a stone floor. Create Food H: Conjure food that can feed multiple creatures. Heightened (+2) The resistance increases by 5. A Tiny shape of flame appears, taking a form of your choice—such as a bird, an arrow, or a simple sphere. You create a sphere of flame in a square within range. Natural Medicine is a really solid option, treating wounds with nature can be really nice, but it's important to note that Natural Medicine RAW doesn't allow you to increase the DC, because the Treat Wounds calls out needing Expert in. . Range 60 feet; Targets the creature that would take fire damage. For continual flame cast by a Wiz3, this works out to 110 gp. Assuming it has trained proficiency 1, it need a +2 spellcasting ability. Hello, As the DM I am trying to ambush my group. School evocation [light]; Level cleric 3, sorcerer/wizard 2. Dancing Shield H U: You levitate the touched shield and orbit it around a nearby ally. All told, Spider Venom is a great introduction to Pathfinder 2e’s Affliction mechanics, but it’s unreliable because the target has so many opportunities to resist or remove the effects. The effect looks like a regular flame, but it creates no heat and doesn't. Everburning Torch Item 1. Dungeons are rife with devious traps meant to protect the treasures within. Which does allow a Monk scaling proficiency for Produce Flame through Diabolic Sorcerer Dedication, but Elemental Fist is probably just. Choose one element. The target of secret chest is the chest itself, and since the chest is shunted into the Ethereal Plane, you can't. Treat Wounds allows you to heal a target over 10 minutes; they become immune to Treat Wounds for 60 minutes from the time you start. Continual recovery lets you do a treat wounds check every 10 minute on the same person instead of an hour. You can't hear. The main difference between an everburning torch and a true magic item is that you don't spend any XP to make the everburning torch, but you do spend XP to make magic items. Range 120 feet; Area 20-foot burst. Would it be feasible to use another gem type of similar rarity/value to produce a different colored flame? Emerald for green, sapphire for blue for example? I figure ruby was specified for symbolism, red for fire. Continual Flame H: A magical flame burns indefinitely. The lights can move up to 100 feet per round. Price 1,800 gp (plus any cost required to cast the specific spell) Spellcasting services, listed on Table 6–15, are uncommon. The party is nearly always racing against time (there's plenty of time to not be difficult if players take their time, but not enough to "pause" for crafting by the rules, which takes days. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. I don't think this is reasonable, though. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. If you make the check, you can Treat Wounds for an hour to heal twice the normal amount. Flame Source Advanced Player's Guide pg. Deities Picoperi, The Perplexing Jest, Trelmarixian. By unleashing a beam of divine energy, you get to choose one of the alignments that your deity has (other than neutral) and deal that type of damage. Once per day when holding the lantern, the user can speak a command word to use bless. General Feat - Continual Recovery Being a full HP for each combat is just a requirement in Pathfinder 2e Continual Recovery helps us do that. Doctor Futurity. 76 Traditions arcane, divine, primal Cast [two-actions] or [three-actions] Range 100 feet; Targets 1 creature with a skeleton Saving Throw Fortitude Continual Recovery Feat 2. Heighten Spell | While not an amazing feat in and of itself, it is great in higher level when the Cleric debuff/battlefield control list gets sparse. Nabasu (Gluttony Demon) Nabasus are birthed directly into the Material Plane from the Abyss, an invasive infestation that releases the newly formed and ravenously hungry demons directly into the midst of their favored prey: mortal life. No reason why some sort of lamp shade wouldn't have the same effect. Your target is also no longer immune to Treat Wounds as 1 hour has passed since Step 1. Price 4 gp. Source Core Rulebook pg. You gain a +2 circumstance bonus to AC as long as you remain in this stance. Continual Flame (Spell 2) Evocation, Light Traditions arcane, divine, occult, primal Cast [three-actions] material, somatic, verbal; Cost 6 gp of ruby dust Range touch; Targets 1. A flame strike evokes a vertical column of divine fire. Level Four Skill Feat - Treat Condition Class feat - Doctor's Visitation Now we can stride and heal, Insane action economy. Traditions arcane, primal. Several of my higher level spell slots are heightened from lower levels. Light effects overcome non-magical darkness in the area, and can counteract magical darkness. When you want dark, revert it. If you took the Acolyte background you may end up with two holy symbols, but it’s nice to have a spare. An enemy spellcaster will have to heighten their Darkness spell to 5th level or higher to actually affect the area around you. ago. Rangers spend a focus point to make their weapons deal +2 damage on one hit per turn, Rogue's sneak attack deals on average 3. it can be used to counter any light spell of equal level or lower. Quote: Crafting: Some characters may choose to spend their time Crafting a piece of equipment. I am also building a Gobo Druid with burn it and flame order. It got me thinking about the specifics of how Psy Strike works. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. 0 Fire lives at the center of the world, the center of the sun, and the center of civilization. Most monsters that have it have some other type of vision. Item 1. Strength of Thousands is, without a shadow of a doubt, one of the strongest Adventure Paths for Pathfinder 2e. A continual flame can be covered and hidden but not smothered or quenched. It’s hard to find someone who can cast higher-level spells, and uncommon spells. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. Expensive material components in this case means and spell with a material cost which has a specific listed gold cost. Each casting costs 50 gp worth of ruby dust and creates a torchlike-flame which lasts indefinitely (until dispelled; notably by darkness, dispel magic, or antimagic field ). A tabletop role-playing game community for everything related to Pathfinder Second Edition. Every level at which you gain a Barbarian feat, select one of the following feats. This is an exception to the rule that summon spells do not normally allow you to adjust the level of the summoned monsters by applying adjustments or templates to them. Create Food H: Conjure food that can feed multiple creatures. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. Also any light magical items like Everburning Torch, in which case the level of the light is calculated the same as caster's cantrip level - half level rounded up. legendcallerl •. Light spells counter and dispel darkness spells of an equal or lower level. Even if the spell is in your repertoire, this is a flat upgrade. Creatures that are immune to fire, instead of gaining. Price 1,800 gp. It might be a little over-complicated, but I wanted to share it as counteracting was one of the more confusing parts of the 2E ruleset for us (which is otherwise quite streamlined). The flame remains there for the duration and harms neither you nor your equipment. lordxaviar said: Continual light brought into an area of magical darkness (orvice versa) cancels the darkness so that the otherwise prevailing light conditions exist in the overlapping areas of effect. Bloodline imperial. While this aura is active, any adjacent creature that hits the phoenix with a melee attack or otherwise touches it takes 2d6 fire damage. Featuring an academy full of witches and wizards for a premise, a lot of RP around encounters, a strong storyline, a good level of player agency, and minimal. First caster level is not needed to make the item. aWizardNamedLizard • 3 yr. #3. Reply replyI'd treat Spiritual Weapon, Flame Blade, Produce Flame, Flaming Sphere, Orb of Electricity, and 3E Shillelagh in the same way - the damage is Maximized. Dancing Shield H U: You levitate the touched shield and orbit it around a nearby ally. We provide Sales, Service and Installation of Wood & Gas Fireplaces, Stoves, Furnaces, & Water HeateSlide show of Day One of the Vancouver 2010 Olympic Torch Relay in Victoria, Katrina Le May Doan, Simon Whitfield, Canadian Prime Minister Steven Harper, BC. So books 3-5 did nothing useful. This means after Step 4, your target is no longer immune to Treat Wounds when normally they'd be immune to Treat Wounds for 50 more minutes. Durations. Source Ancestry Guide pg. A cacophonous noise blasts out, dealing 2d10 sonic damage. Spell List elemental. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. 0. Contents include: An overview of the Sky Citadel Highhelm, dwarven culture, and dwarven faiths. Creation. 2. Continual Flame. Celestial lamp Source Advanced Race Guide pg. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. Cast [two-actions] somatic, verbal. h. 10 min. A continual flame can be covered or hidden but not smothered or. Spell 2. 5. Get app Get the Reddit app Log In Log in to Reddit. Oct 18, 2023. Heightened (+1) The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp for 6th; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp for 10th. If a Cleric does it, it comes to 355 gold, definitely pricier but at the levels you're running into Deeper Darkness, a pittance. View All Items ». This otherwise normal torch has a continual flame spell cast on it. service@paizo.